![]() This system is then used in most games of the franchise. Resistance now means that the target takes decreased damage from the element rather than having a chance to nullify it. Tales of Eternia revolutionizes the system by reworking the concept of resistance. This system is also used in the PlayStation release of Tales of Destiny as well as all remakes and ports of Tales of Phantasia. ![]() There are degrees of resistance the higher the resistance, the higher the chance to nullify the damage, with the ultimate possibility of nullifying damage of that element all the time. Elemental damage comes in four forms: neutral, in which the target takes normal damage, weakness, in which the target takes increased damage, resistance, in which target has a chance to nullify damage, and absorption, in which the target heals instead of taking damage. Tales of Phantasia introduces elements to the series.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |